The FM-7 was released in 1982 in Japan by Fujitsu as a budget successor to the business style FM-8 (1981).It was very similar to Radio Shacks TRS-80 colour computer being built around the Motorola 6809 CPU. Some TRS-80 games were compatible with the FM-7 and vice versa.
It was sold as a cheaper home computer version of the FM-8 without the bubble memory technology, which never caught on anyway. But it was actually technically better than the FM-8 regarding the sound, upgraded to 3 channels from a beeper, and the CPU speed, increased from 1 to 2Mhz.
The machine was seen as good value for money, being especially noted for the quality and speed of its graphic display which bench marked twice as fast as the higher priced NEC PC-8801.
The release of the FM-77 (1985) was a major breakthrough as it became the first 8-bit computer to break the 8-color barrier and achieve a simultaneous display of 4096 colors. It also came with a built-in Yamaha FM synthesis sound board, providing higher-quality audio.
Although it did not usurp the NEC PC's top spot in the Japanese market it still managed to create a fairly large following, especially amongst computer hobbyist's.
SPECIFICATION - Fujitsu Micro 7 FM7 (1982)
CPU: MBL68B09P @ 2MHz
Co-Processor: MBL68B09P @ 1.2MHz (For graphics and I/O)
Memory: 40+8 = 48 KB ROM, 64+48 = 112 KB RAM
Screen resolution modes:
640 x 200 8 colours
320 x 200 262144 colours (later model FM77AV40 in 1986)
Sound: Programable Sound Generator, 3 channels, 8 octaves
Boot Modes: Fujitsu Disk Basic , OS-9 (Microware), Flex (CP/M like DOS for 68xx CPU)
Here are thirty great games, in alphabetical order, that you can play on the Fujitsu FM-7. If you wish to find out more details about these games I have provided the original Japanese kanji which you can copy and paste in any search engine to get even more results. You can also play these games on a PC using the XM-7 emulator found here
FM-7 exclusive notable for its advanced 3D graphics engine, which processed 3D polygons at high frame rates for its time.
Aspic is an RPG that adopts the then common old-school method of combining third-person overworld exploration with first-person dungeon crawling, such as that used by the original Phantasy Star. Battles in the game are set in a separate real-time mode where the player must attack, jump and block the enemy's attacks in order to win. Occasionally, the player can convince an enemy warrior to join them in their quest; when this happens, the now friendly unit fights in the hero's place for a while.
Amnork (ASCII 1987)
アムノーク
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| Amnork |
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| アムノーク |
FM-7 exclusive notable for its advanced 3D graphics engine, which processed 3D polygons at high frame rates for its time.
Aspic (Xtalsoft 1986)
アスピック
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| Aspic |
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| アスピック |
Aspic is an RPG that adopts the then common old-school method of combining third-person overworld exploration with first-person dungeon crawling, such as that used by the original Phantasy Star. Battles in the game are set in a separate real-time mode where the player must attack, jump and block the enemy's attacks in order to win. Occasionally, the player can convince an enemy warrior to join them in their quest; when this happens, the now friendly unit fights in the hero's place for a while.
















