The NEC PC-8801 (Aka. PC-88) was released in 1981 in Japan by Nippon Electric Company (NEC) as a successor to the PC-8001 (1979) and PC-6001 (1981).
Initially the computer was sold as a business machine capable of a high-resolution 640x400 monochrome display mode (V1) and N mode to make it compatible with the earlier PC-8001. It wasn't until 1985, when the upgraded PC-8801mkII SR version was released with the V2 graphics mode, that the computer was re-positioned as a home machine. Many more video games became available for the computer at this point. The sound was also upgraded from the internal beeper to the Yamaha YM2203 three channel sound chip.
The PC-8801 had several upgrades all the way up to the PC-8801 MC (1989), which came with a CD-ROM drive, and became Japan's top 8-bit computer, helping to establish NEC as the number one company in the Japanese computer industry for almost two decades. Many popular video game series first appeared on the PC-88, including Dragon Slayer, Snatcher, Thexder and Ys.
SPECIFICATION - PC-8801mkII SR model 30 (1985)
CPU: NEC PD780C-1 @ 4 Mhz (Z80A-compatible)
Memory: 40+8+24 = 72 KB ROM, 64+48+4 = 116 KB RAM
Screen resolution modes:
N mode: PC-8000 Series compatible graphic mode
V1 mode: 640 × 200 8 colors, 640 × 400 2 colors
V2 mode: 640 × 200 8 out of 512 colors, 640 × 400 2 out of 512 colors
Sound: beep + YM2203 ( 3 FM channels, 3 SSG ) Mono
FDD: 2 x 5.25" 2D
Boot modes: CPM, MS-Dos, and N88-Basic
Here are thirty great games, in alphabetical order, that you can play on the NEC PC-8801. If you wish to find out more details about these games I have provided the original Japanese kanji which you can copy and paste in any search engine to get even more results. You can also play these games on a PC using one of the following emulators found here.
Alpha (SquareSoft 1986)
アルファ
Alpha |
アルファ |
Notable for its epic, cyberpunk, space opera narrative, which surprised players at the time with unexpected plot twists.It featured several plot elements that would later carry over to the Final Fantasy series, such as a heroine who suffers from amnesia and a rebellion against a corrupt repressive government.
Battle
Gorilla (Xtalsoft 1988)
バトルゴリラ
Battle Gorilla |
バトルゴリラ |
A top-down action game that plays like a tactical version of Commando. The 'almost' turn-based element of the game means bullets and the various types of enemy units, such as soldiers, tanks, planes and helicopters, only move when you do.
Cream
Lemon: Star Trap (Jas 1987)
くりぃむレモン スタートラップ
An adult adventure game / visual novel based on a Japanese sci-fi anime series. The gameplay consists entirely of making choices which unlock erotic CG scenes. This is just one example of the many erotic video games (Eroge) produced in Japan in the eighties to boost sales of computer systems.
Digital
Devil Monogatari: Megami Tensei (Telenet 1987)
デジタル・デビル物語 女神転生
Digital Devil Monogatari: Megami Tensei |
デジタル・デビル物語 女神転生 |
An occult-themed RPG, Based on a novel by Aya Nishitani, and the first game in the Megami Tensei franchise. It introduced many of the elements the series is known for such as demon bartering and fusing. Although the novel is the first part of a trilogy, future games in the series spun off in their own direction.
Dimensional
Fighter Epsilon3 (Bullet-Proof Software 1985)
超次元戦士エプシロン3
Dimensional Fighter Epsilon3 |
超次元戦士エプシロン3 |
A 3D, first-person, role-playing shooter, Ahead of its time, it was an early example of both the Action-RPG and FPS genres. The player can choose one of three cities to explore along with its colour scheme and enemies. The game uses monochrome 3D polygon graphics to represent city buildings.
Dragon
Buster (Enix 1987)
ドラゴンバスター
Dragon Buster |
ドラゴンバスター |
A dungeon-crawling, arcade platformer which was one of the first action games with RPG elements. It also featured several other firsts in gaming history like the double-jump, the life meter, and the hub world map.
Dragon
Slayer (Falcom 1984)
ドラゴンスレイヤー
Dragon Slayer |
ドラゴンスレイヤー |
Credited for pioneering the action RPG genre. It was entirely real-time, with action-oriented, hack & slash, real-time combat. In some ways, the foundations of Dragon Slayer's action RPG gameplay can already be seen in Yoshio Kiya's previous game Panorama Toh.
Hokuto
no Ken: Violence Gekiga Adventure (Enix 1986)
北斗の拳 バイオレンス劇画アドベンチャー
Hokuto no Ken: Violence Gekiga Adventure |
北斗の拳 バイオレンス劇画アドベンチャー |
Unlike most of the Hokuto No Ken games which were mostly side scrolling beat-em-ups, this was an adventure game about finding the bad guys and defeating them. The twist, concerning pressure points, being the player can only kill the main enemies by finding and talking to the villagers to find out information about them.
Hover
Attack (Compac 1983)
ホバーアタック
Hover Attack |
ホバーアタック |
A multi-directional shooter where you have to transport a mobile base through hostile terrain. The base itself can fire unlimited short range missiles but is limited in its movement. The player has a jetpack with limited fuel and limited long range missiles. To re-fuel and re-arm the player must return back to the mobile base. In ceoncept this reminds me a bit of Ultimate's Lunar Jetman on the ZX Spectrum.
Hydlide
II: Shine of Darkness (T&E Soft 1985)
ハイドライドII
Hydlide II: Shine of Darkness |
ハイドライドII |
An RPG which introduced a morality meter, Killing humans or good monsters lowers the player's morality, while fighting evil monsters increases it. If the player has an evil alignment, the negative reputation will lead to the townsfolk ignoring the player, denying access to certain clues, dialogues, equipment, and training. The game also introduced a time option, allowing the player to speed up or slow down the gameplay.
Ice
Climber (Nintendo, Hudson 1985)
アイスクライマー
Ice Climber |
アイスクライマー |
A vertical platform game where the player controls a hammer wielding Eskimo who has to climb 32 ice-covered mountains in order to recover a stolen vegetable from a giant condor. This was actually a launch title for the NES in North America.
Panorama
Toh (Falcom 1983)
ぱのらま島
Panorama Toh |
ぱのらま島 |
This game, designed by Yoshio Kiya, combined RPG gameplay with real-time combat, fantasy with sci-fi elements, introduced a persistent open world with day-night cycle and survival mechanics. He would later go on to create the seminal Dragon Slayer, the game which laid the foundations for the real-time, action RPG genre.
Silpheed
(Game Arts 1987)
シルフィード
Silpheed |
シルフィード |
A vertically scrolling shoot 'em up with real time 3D flat-shaded polygonal graphics which were very advanced for their time. The game was praised for being highly addictive and extremely colourful.
Snatcher
(Konami 1988)
スナッチャー, サイバーパンクアドベンチャー・スナッチャー
Snatcher |
スナッチャー, サイバーパンクアドベンチャー・スナッチャー |
A Hideo Kojima cyberpunk text-based adventure game set on the artificial island of Neo Kobe in 2046. As futuristic elite police task force rookie Gillian Seed the player must uncover the mystery of the Snatchers, cybernetic terrorists that kill humans and steal their appearance. The game draws heavily from popular science fiction movies such a Blade Runner, The Terminator and Aliens.
Sorcerian
(Falcom 1987)
ソーサリアン
Sorcerian |
ソーサリアン |
An action RPG considered unique for its party-based action combat, magic combination system, and open-ended multi-scenario system that could be extended with expansion packs.
Spy
Daisakusen (Pony Canyon 1982)
スパイ大作戦
Spy Daisakusen |
スパイ大作戦 |
An early RPG based on the Mission: Impossible franchise and notable for its modern day setting rather than the traditional fantasy setting of other RPGs.
Star
Trader (Falcom 1989)
スタートレーダー
Combines the elements of an adventure game with a shoot em up. It's a great idea and a half decent game but the shoot em up part of the game lets it down.
Super
Mario Bros. Special (Hudson 1986)
スーパーマリオブラザーズ スペシャル
Super Mario Bros. Special |
スーパーマリオブラザーズ スペシャル |
A sequel to Super Mario Bros. and a prequel to the lost levels. Mario explores the 32 all-new levels one screen at a time finding enemies from three of his earlier games, power-ups new and old, and more traps and puzzles.
The
Black Onyx (Henk Rogers (Bullet-Proof) 1984)
ザ・ブラックオニキス
The Black Onyx |
ザ・ブラックオニキス
|
One of the first RPG hits in Japan selling over 150,000 copies. Voted in one Japanese magazine as Game of the Year. Became the most successful Japanese computer RPG of the year (1984) and sparked an increased interest in RPG's in Japan. One of the first games to introduce a health bar for hit points too.
The
Death Trap (Square 1984)
ザ・デストラップ
The Death Trap |
ザ・デストラップ
|
Squaresoft's first game, designed by Hironobu Sakaguchi. A text-based adventure game with graphics for locations, people, and objects.Different routes through the game are available to the player adding some replay value. It sold over 500,000 copies, more than any other game released at that time. Spawned a sequel, Will: The Death Trap II and what many see as the third in the trilogy, Alpha.
The
Scheme (Bothtec 1988)
ザ・スキーム
The Scheme |
ザ・スキーム |
A Metroidvania-style open-world exploration, side-scrolling, run & gun shooter in a large game world of more than 500 screens also known for its chiptune music by Yuzo Koshiro.
The
Screamer (Magical Zoo / ASCII Entertainment 1985)
ザ・スクリーマー
The Screamer |
ザ・スクリーマー |
A cyberpunk-biological horror action RPG taking place after World War 3. It switched between first-person dungeon crawl exploration and side-scrolling shooter combat. An English fan translation was released in January 2015.
Thexder
(Game Arts 1985)
テグザー
Thexder |
テグザー |
A massively popular action shooter featuring a giant robot, which can transform into a jet, trapped inside a computer facility consisting of sixteen maze-like levels. The aim being to survive long enough to destroy the central computer. It sold over 500,000 copies in Japan and was so popular that Sierra On-Liine licensed it for release in the USA. It became a best seller, selling over one million copies worldwide, and a breakthrough title that paved the way for the likes of Contra, Metal Slug and other games of the genre.
Woody
Poco (dB-SOFT, Minassan Omedetou Yokattane 1986)
うっでいぽこ
Woody Poco |
うっでいぽこ |
An unusually deep side-scrolling adventure platformer where the player (he or she) has to rescue a princess. There are many opportunities to buy a wide range of items to help the adventurer and many side-tunnels and dungeons to explore on route to the main objective. It also has an interesting feature where the player can use an item in each hand with the use of the item sometimes changing depending on which hand is holding it.
Xak
II: Rising of the Redmoon (Micro Cabin 1990)
サークII
Xak II: Rising of the Redmoon |
サークII |
An action RPG where the player travels around a map, defeating monsters and solving puzzles. NPCs, keys and other objects need to be found to get into the final room of the map where the level boss can be found. Once the boss is defeated the player can move onto the next map.
XZR:
Hakai no Gouzou (Telenet / Renovation Games 1988)
エグザイル 破戒の偶像
XZR: Hakai no Gouzou |
エグザイル 破戒の偶像 |
A controversial action RPG with reference to religion, politics and drugs. You play the part of Sadler, a Syrian assassin, who must complete tasks in various areas of the Middle East including Baghdad, rescuing a girl from prison, Isfahan, buying someone from a circus and Babel, searching for unicorns. More modern day missions involve assassinating the American president and the Russian General Secretary. This game was never released outside of Japan.
XZR
II Kanketsuhen (Telenet /
Renovation Games 1989)
エグザイルII 完結編
XZR II Kanketsuhe |
エグザイルII 完結編 |
XZR II (Aka. Exile) is the sequel XZR. This time Sadler travels around various countries throughout the world trying to find missing holy artifacts. France, India, Cambodia and Japan are on the list this time along with a spot of time travel to the garden of Eden, Manhatten subways, The Rockefeller Centre and The UN Headquarters. Its similar to the first game but much more polished. Censored versions were also released on various consoles in North America.
Ys:
Ancient Ys Vanished Omen (Falcom 1987)
イースI
Ys: Ancient Ys Vanished Omen |
イースI
|
The first Ys game, notable for being one of the earliest story-driven Japanese RPGs with many NPC's, goals and side quests acting as plot elements. Previous to this RPG's just had a introductory story followed by fighting, puzzles and end of level bosses. The ease of play made it more suitable for beginners than most other RPGs that were released at the time.
Zarth
(Enix 1984)
ザース
Zarth |
ザース |
A
sci-fi graphic adventure set in a post-apocalyptic future with a
text-parser interface and day-night cycle that impacted the story, where
specific events might only occur at certain times. It's anime-style
pixel art graphics were also detailed for the time,
Zeliard
(Game Arts 1987)
ゼリアード
Zeliard |
ゼリアード |
A platform-action RPG where the player controls the knight, Duke Garland, whose task is to save Zeliard by destroying the evil overlord Jashiin, the Emperor of Chaos, who cursed the kingdom by causing a sand rain lasting 115 days and turning the beautiful princess Felicia to stone. To break the curse Duke Garland must recover the Nine Tears of Esmesanti, magic jewels. Each tear is held by an end of level boss, the final boss being Jashiin himself.
The next Retro Japan Computer Special will be all about the Fujitsu FM-7 and its games.
Please don't forget to visit my other blog, My CAVE 33, which is having a Retro Japan Computer Special of its own this month, revisiting Japanese computer games and hardware advertising from the early eighties.
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